Growth is a meter on this life, not a permanent level
You fill GROWTH by eating, drinking, and doing quests. On the recorded wolf the stages were baby, teen at 34 percent, and adult at 67 percent. Elder is the stage after adult. The game has said so in plain text to an otter: keep going to be an elder. Some interface footage instead says grow into a teen, then a juvenile, then an adult. Use the words on your banner. Do not average the two descriptions into a new percentage.
The HUD also shows Amber still required for the next growth upgrade. That counter is separate from the percent meter. Both can be on screen at once.
A hippo's Crusher Bite was shown unlocking at 34 percent growth, the same gate as the wolf's LUNGE. Do not assume every species uses F at 34 percent, but that gate is the one that has been demonstrated twice.
What a teen wolf's hunt actually costs
At 34 percent the wolf prompt says to get close to a deer and press F. While latched, F lets go. One release left an 18-count cooldown and health at 40 out of 46. Start the fight with a high bar, bite with the mouse while F recovers, and drop off if the prey is winning.
One player described a hunt reward as growing about 50 percent faster. That is a reported boost, not a published formula. The shop also sells INSTA-GROW (100 percent) at 39 Robux and INSTA-ELDER (200 percent) at 99 Robux. The percentages are part of the product names. The catalog listings do not document the exact in-game result.
Death reports that do not match
Two descriptions are in circulation:
- A played wolf death returned the animal to 1 percent GROWTH, put the teen goal back at 1/34, locked the ability, and kept Amber.
- A death settlement screen has been described with a green REVIVE (FREE) button and a minus 40 percent growth penalty note. The screen goes grayscale and the HUD hides when the death sequence starts.
Both cannot be the whole story of every death. Read the button and the percent on your own screen. If you take the free revive, expect to regrow. If a penalty is printed, the printed number beats either of these notes.
Paid revive names, early November 2026
| Product | Price in that snapshot | What the name says |
|---|---|---|
| REVIVE BABY | 9 Robux | Baby stage |
| REVIVE 2 | 19 Robux | No stage in the name |
| REVIVE GROWN | 29 Robux | Grown stage |
| REVIVE ELDER | 39 Robux | Elder |
| REVIVE ELDER II | 49 Robux | Second elder product |
Nothing here confirms that a product restores the matching stage. There is no product whose name matches teen. Open the in-game description before you pay, especially if you died between the named stages.
