Survival

Find food, drink, and turn both into Amber

Match food to your diet, drink at named water, and use the QUICK list as a route instead of wandering.

Find food, drink, and turn both into Amber

Match food to your diet, drink at named water, and use the QUICK list as a route instead of wandering.

Eat what your diet can use

The create menu groups animals as carnivores, herbivores, and omnivores. Carnivores hunt. Herbivores graze, and grass can be chained from plant to plant. Omnivores can use either approach. Eating is what raises GROWTH. The tutorial mouse is the small version of that loop: kill or graze, then eat until the bar finishes.

Scent is the search tool. It points at different targets, so follow the trail that matches the quest text rather than every mark on the ground. Night vision is for other players, not for berries.

If you are still a baby, hunt something you can kill without an ability. A teen wolf is told to get close to a deer and press F. Bigger meals come after that unlock, not before it.

Drink at the water the quest names

  1. Open QUESTS and check the QUICK and DAILY tabs. Counters look like 0/1 or 0/20.
  2. Read the target. "Drink at Tall Marsh" is one drink at that place. "Drink 20 water" is a count you can build at any water you trust.
  3. Go to the named marsh, creek, river, or lake. Tall Marsh is a confirmed quest target. Beaver Ponds has also appeared as a drink objective.
  4. Drink until the counter moves. One drink at Tall Marsh completed the named task in the recorded set.

Rivers are both roads and water. You can swim them and follow one downstream. While swimming, E dives and Q comes back up. Shorelines are also where alligators and hippos are dangerous, so look before you commit to a drink.

In one chase, the hunter stopped at the water's edge instead of following the fleeing animal in. That is one recorded escape, not a rule that every predator refuses water. An alligator's Death Grip is specifically used to drag prey into water, so do not treat every shoreline as safe.

Two quest snapshots, not one price list

Task seen in play Amber in that snapshot Notes
Drink at Tall Marsh 36 Named location, one drink
Drink 20 water 18 Count task
Travel 600 m 34 Live distance on the tracker
Finish those three 39 Bonus for the set
Eat 30 meat 26 Different session
Rest 75 seconds 20 Also seen beside hunt tasks
Travel 700 m listed Reward amount not recorded with the 700 m wording
Hunt a deer 36 Teen-stage hunt task
Hunt a herbivore listed Same rotating board

Daily and playtime reward buttons are a separate early Amber source. Claim them when the session starts, then spend time on water and food. Quest boards reset, so copy the tasks on your screen rather than this table.

A practical circuit

Drink first if thirst is already low. Eat second, close to the water you just used. Turn in the drink, travel, and hunt tasks that match that circuit. Discovering a new named area has paid 20 Amber on top of the quests. Leave a fight that is draining you: a latched wolf in one hunt let go at 40/46 health. Dying costs the growth on that life even when Amber stays.

FAQ

Frequently Asked Questions

What do I play as when I join?

You start as a baby wolf or a baby deer. The wolf is the hunter starter and the deer is the herbivore starter. You name the animal in the create flow, and every species begins from a baby model.

How does growth work?

Eating and drinking raise the GROWTH meter. On a recorded wolf, teen and LUNGE arrived at 34 percent and adult at 67 percent, with elder after adult. Those two percentages were measured on the wolf, not published as a universal chart for every species.

Are there working codes?

No publicly verified code was available in the November 7 and November 9, 2026 code checks. The in-game redemption button has not been confirmed either. Ignore lists that promise free Amber without a developer announcement, and never enter your Roblox password to claim a reward.

What is Amber for?

Amber is the currency quests and new-area discoveries pay. The HUD also shows how much you still need for the next animal or growth upgrade. Robux packs sell Amber, but they are optional.

What happens if I die?

A recorded wolf death restarted GROWTH at 1 percent, locked the ability again, and kept Amber. Another death-screen description mentions a free revive button and a minus 40 percent growth note. Those reports do not agree, so read the screen you actually get before you spend Robux on a revive product.